SOUND TEST
Direction "Industrial Liturgy": 90s dark synth/industrial with organ and choir for the Knights, wet squelch and fridge hum for the Gloop. Everything is synthesised live in the browser — no audio files yet.
STYLE TEST TRACK — "CLAIM PERIOD" (2:00)
ADAPTIVE MUSIC (IN-GAME MODE)
25
LOT 7 — LAUNDROMAT CANYON: "THE DRUM OF LOT 7" (2:33 LOOP, ADAPTIVE)
War drums, anvils, low-string ostinato, unison brass and male choir. 88 BPM, D Dorian / E Phrygian. Replaces the game music on this map.
The intensity slider above drives this track too.
LOT 12 — CAR PARK OF THE DAMNED: "PAY AT MACHINE" (2:25 LOOP, ADAPTIVE)
Industrial metal / EBM: palm-muted double-tracked guitars, gated machine drums, sequenced bass, and the car park itself — barriers, ticket machine, dripping pipe, hydraulics. The hook is a car alarm. 132 BPM, E Phrygian / E minor.
The intensity slider above drives this track too.
LOT 23 — THE FROZEN AISLE: "AISLE 23" (2:45 LOOP, ADAPTIVE)
Cold chiming minimalism: celesta, glass harmonica, music box, slow strings, sub swells, the lamps' 50 Hz hum and the freezer compressors. 210 eighths/min in bars of 12, G Aeolian (tuned to the mains). At big battle the shop's muzak waltz takes over and slowly tips over.
LOT 1 — UMBRELLA FLATS: "WHERE THE UMBRELLAS REST" (2:22 LOOP, ADAPTIVE)
Pastoral with birdsong: oboe, flute and clarinet in counterpoint, harp, strings, horns, timpani. 6/8, D major with Lydian and Mixolydian turns. A train whistles somewhere, and never arrives. Replaces the game music on this map.
The intensity slider above drives this track too.
LOT 31 — THE BERMUDA DESK: "WHO REFILLS IT?" (2:17 LOOP, ADAPTIVE)
Noir jazz / spy lounge: walking upright bass, brushes and ride, smoky piano, vibraphone, muted trumpet, a typewriter on percussion; big band at full intensity. 126 BPM swing, C minor.